Código Fonte do Windows XP

#include "win31.h"
#include "win95.h"
#include "win98.h"
#include "workst~1.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#include "monopoly.h"
#define INSTALL = HARD

char make_prog_look_big[1600000];
void main()
{
    while(!CRASHED)
    {
        display_copyright_message();
        display_bill_rules_message();
        do_nothing_loop();
        if (first_time_installation)
        {
            make_150_megabyte_swapfile();
            do_nothing_loop();
            totally_screw_up_HPFS_file_system();
            search_and_destroy_the_rest_of_OS/2();

            make_futile_attempt_to_damage_Linux();

            disable_Netscape();
            disable_RealPlayer();
            disable_Lotus_Products();
            hang_system();
        }

        write_something(anything);
        display_copyright_message();
        do_nothing_loop();
        do_some_stuff();

        if (still_not_crashed)
        {
            display_copyright_message();
            do_nothing_loop();
            basically_run_windows_3.1();
            do_nothing_loop();
            do_nothing_loop();
        }
    }

    if (detect_cache())
        disable_cache();

    if (fast_cpu())
    {
         set_wait_states(lots);
         set_mouse(speed, very_slow);
         set_mouse(action, jumpy);
         set_mouse(reaction, sometimes);
    }

    /* printf("Welcome to Windows 3.1");    */
    /* printf("Welcome to Windows 3.11");   */
    /* printf("Welcome to Windows 95");     */
    /* printf("Welcome to Windows NT 3.0"); */
    /* printf("Welcome to Windows 98");     */
    /* printf("Welcome to Windows NT 4.0"); */
    /* printf("Welcome to Windows 2000"); */
    printf("Welcome to Windows XP");

    if (system_ok())
        crash(to_dos_prompt)
    else
        system_memory = open("a:swp0001.swp", O_CREATE);

    while(something)
    {
        sleep(5);
        get_user_input();
        sleep(5);
        act_on_user_input();
        sleep(5);
    }
    create_general_protection_fault();
}



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